From: Wilkin Ng To: tim.mann@compaq.com Subject: blunder check Date: Fri, 03 Aug 2001 14:08:14 -0700 Hi, I got the basic functionality working, what I do is grab the analysis from Crafty,starting from the end of the game and going back until it hit a book move. I compare the current score with previous score, if the difference is bigger than the threshold I add a comment to that move. I have to parse the movelist from crafty to figure out if it is analyzing the move I am waiting for, because usually there is a lag between undoing a move, and crafty updating its state. Attached is the resulting pgn file, and a screen shot of the blunder check interface. I just need to do some clean up and I will send you the files next week. (the pgn file show the blunder in white move 8 and black move 9) I didn't change the backend much, I add a flag in winboard.c so it can pass the analysis event to the blunder check function. This is probably not the right way, but to be useful on unix, the history window need to be able to show comments, otherwise it is hard to know which move is a blunder.